A Modern C# Game Framework: The Four-Layer Architecture
This article dives deep into the four-layer architecture of the MonoRpg framework, a scalable and maintainable design pattern that separates concerns for maximum code reusability.
This article dives deep into the four-layer architecture of the MonoRpg framework, a scalable and maintainable design pattern that separates concerns for maximum code reusability.
This article explains why providing high-quality context to an AI assistant is the most critical step for success in game development, and how to create a project “bible” to get the best results.
This article introduces the MonoRpg project and its core philosophy: building a reusable game framework in tandem with a commercial game to ensure every feature is practical, tested, and immediately valuable.
This article explains how to update your MonoGame project to the version 3.8.4.
During the migration from MonoGame.Extended 3 to MonoGame.Extended 4, I came across a Processor 'TiledMapTilesetProcessor' had unexpected failure! error with the new version of the MonoGame Content Builder (MGCB). In this article, I explain how to solve the issue.
In this article, I explain how to migrate a C# project from .NET Core 3.1 to .NET 8.0, including updating your SDK, project files, dependencies, and testing your application.