About me

Who I am?

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šŸ’» I’m Florent Montesano, a software engineer with over 13 years of experience.

šŸŽ® In my free time, I focus on game development, creating prototypes and building my own game framework.

My Current Interests

I am currently fascinated by the intersection of game development, software architecture, and artificial intelligence. My personal projects are centered around two key goals:

  1. Building the MonoRpg Framework: A reusable 2D RPG framework built from the ground up with C# and MonoGame. The goal is to create a robust, performant, and clean foundation for future game projects.
  2. AI-Assisted Development: I am actively exploring and documenting workflows to leverage AI assistants in complex development tasks, such as large-scale refactoring, architectural planning, and content generation. This blog is a living document of that journey.

Professional Experience

I work as a technical leader, where I enjoy mentoring junior developers and sharing my experience with my workmates.

Here is an overview of the projects and technologies I’ve worked with for French aeronautics industries:

  • Unity, C#: Developed 3D applications deployed on iPads.
  • Unity, C#: Developed Hololens 2 Mixed Reality applications used in the aeronautic industry.
  • Typescript, JS: Developed Node.js backends and web/mobile clients with the Ionic framework.
  • Java: Developed backends and rich clients.